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0x01.前言

成都創(chuàng)新互聯(lián)公司專注于柯城網(wǎng)站建設(shè)服務(wù)及定制,我們擁有豐富的企業(yè)做網(wǎng)站經(jīng)驗(yàn)。 熱誠(chéng)為您提供柯城營(yíng)銷型網(wǎng)站建設(shè),柯城網(wǎng)站制作、柯城網(wǎng)頁(yè)設(shè)計(jì)、柯城網(wǎng)站官網(wǎng)定制、重慶小程序開發(fā)公司服務(wù),打造柯城網(wǎng)絡(luò)公司原創(chuàng)品牌,更為您提供柯城網(wǎng)站排名全網(wǎng)營(yíng)銷落地服務(wù)。
提到Dll的注入,立馬能夠想到的方法就有很多,比如利用遠(yuǎn)程線程、Apc等等,這里我對(duì)Ring3層的Dll注入學(xué)習(xí)做一個(gè)總結(jié)吧。
我把注入的方法分成六類,分別是:1.創(chuàng)建新線程、2.設(shè)置線程上下背景文,修改寄存器、3.插入Apc隊(duì)列、4.修改注冊(cè)表、5.掛鉤窗口消息、6.遠(yuǎn)程手動(dòng)實(shí)現(xiàn)LoadLibrary。
那么下面就開始學(xué)習(xí)之旅吧!
0x02.預(yù)備工作
在涉及到注入的程序中,提升程序的權(quán)限自然是必不可少的,這里我提供了兩個(gè)封裝的函數(shù),都可以用于提權(quán)。第一個(gè)是通過權(quán)限令牌來(lái)調(diào)整權(quán)限;第二個(gè)是通過ntdll.dll的導(dǎo)出的未文檔化函數(shù)RtlAdjustPrivilege來(lái)調(diào)整權(quán)限。
// 傳入?yún)?shù) SE_DEBUG_NAME,提升到調(diào)試權(quán)限
BOOL GrantPriviledge(WCHAR* PriviledgeName)
{
TOKEN_PRIVILEGES TokenPrivileges, OldPrivileges;
DWORD dwReturnLength = sizeof(OldPrivileges);
HANDLE TokenHandle = NULL;
LUID uID;
// 打開權(quán)限令牌
if (!OpenThreadToken(GetCurrentThread(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, FALSE, &TokenHandle))
{
if (GetLastError() != ERROR_NO_TOKEN)
{
return FALSE;
}
if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &TokenHandle))
{
return FALSE;
}
}
if (!LookupPrivilegeValue(NULL, PriviledgeName, &uID)) // 通過權(quán)限名稱查找uID
{
CloseHandle(TokenHandle);
return FALSE;
}
TokenPrivileges.PrivilegeCount = 1; // 要提升的權(quán)限個(gè)數(shù)
TokenPrivileges.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; // 動(dòng)態(tài)數(shù)組,數(shù)組大小根據(jù)Count的數(shù)目
TokenPrivileges.Privileges[0].Luid = uID;
// 在這里我們進(jìn)行調(diào)整權(quán)限
if (!AdjustTokenPrivileges(TokenHandle, FALSE, &TokenPrivileges, sizeof(TOKEN_PRIVILEGES), &OldPrivileges, &dwReturnLength))
{
CloseHandle(TokenHandle);
return FALSE;
}
// 成功了
CloseHandle(TokenHandle);
return TRUE;
}
緊接著,既然我們要對(duì)目標(biāo)進(jìn)程注入Dll,那么獲得目標(biāo)進(jìn)程的Id是不可或缺的吧,因?yàn)镺penProcess是肯定會(huì)使用的,這里我也提供了兩種通過目標(biāo)進(jìn)程映像名稱獲得進(jìn)程Id的方法。第一種是最常見的使用TlHelp創(chuàng)建系統(tǒng)的進(jìn)程快照;第二種是借助Psapi枚舉系列函數(shù),不過這個(gè)方法我實(shí)現(xiàn)的有缺憾,32位下不能得到64位進(jìn)程的Id。
// 使用ToolHelp系列函數(shù) #includeBOOL GetProcessIdByProcessImageName(IN PWCHAR wzProcessImageName, OUT PUINT32 ProcessId) { HANDLE ProcessSnapshotHandle = INVALID_HANDLE_VALUE; PROCESSENTRY32 ProcessEntry32 = { 0 }; ProcessEntry32.dwSize = sizeof(PROCESSENTRY32); // 初始化PROCESSENTRY32結(jié)構(gòu) ProcessSnapshotHandle = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); // 給系統(tǒng)所有的進(jìn)程快照 if (ProcessSnapshotHandle == INVALID_HANDLE_VALUE) { return FALSE; } if (Process32First(ProcessSnapshotHandle, &ProcessEntry32)) // 找到第一個(gè) { do { if (lstrcmpi(ProcessEntry32.szExeFile, wzProcessImageName) == 0) // 不區(qū)分大小寫 { *ProcessId = ProcessEntry32.th32ProcessID; break; } } while (Process32Next(ProcessSnapshotHandle, &ProcessEntry32)); } CloseHandle(ProcessSnapshotHandle); ProcessSnapshotHandle = INVALID_HANDLE_VALUE; if (*ProcessId == 0) { return FALSE; } return TRUE; } // 使用Psapi系列枚舉函數(shù) #include BOOL GetProcessIdByProcessImageName(IN PWCHAR wzProcessImageName, OUT PUINT32 ProcessId) { DWORD dwProcessesId[1024] = { 0 }; DWORD BytesReturned = 0; UINT32 ProcessCount = 0; // 獲得當(dāng)前操作系統(tǒng)中的所有進(jìn)程Id,保存在dwProcessesId數(shù)組里 if (!EnumProcesses(dwProcessesId, sizeof(dwProcessesId), &BytesReturned)) { return FALSE; } ProcessCount = BytesReturned / sizeof(DWORD); // 遍歷 for (INT i = 0; i < ProcessCount; i++) { HMODULE ModuleBase = NULL; WCHAR wzModuleBaseName[MAX_PATH] = { 0 }; HANDLE ProcessHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcessesId[i]); if (ProcessHandle == NULL) { continue; } if (EnumProcessModulesEx(ProcessHandle, &ModuleBase, sizeof(HMODULE), &BytesReturned, LIST_MODULES_ALL)) { // 獲得進(jìn)程第一模塊名稱 GetModuleBaseName(ProcessHandle, ModuleBase, wzModuleBaseName, MAX_PATH * sizeof(WCHAR)); } CloseHandle(ProcessHandle); ProcessHandle = NULL; if (lstrcmpi(wzModuleBaseName, wzProcessImageName) == 0) // 不區(qū)分大小寫 { *ProcessId = dwProcessesId[i]; break; } } if (*ProcessId == 0) { return FALSE; } return TRUE; }
然后在比如插入Apc隊(duì)列、掛起線程等等操作中,需要對(duì)目標(biāo)進(jìn)程的線程操作,所以獲得線程Id也有必要,同樣的我也提供了兩種通過進(jìn)程Id獲得線程Id的方法。第一個(gè)仍然是使用TlHelp創(chuàng)建系統(tǒng)的線程快照,把所有的線程存入vector模板里(供Apc注入使用);第二個(gè)是利用ZwQuerySystemInformation大法,枚舉系統(tǒng)進(jìn)程信息,這個(gè)方法我只返回了一個(gè)線程Id,已經(jīng)夠用了。
// 枚舉指定進(jìn)程Id的所有線程,壓入模板中 #include#include using namespace std; BOOL GetThreadIdByProcessId(IN UINT32 ProcessId, OUT vector & ThreadIdVector) { HANDLE ThreadSnapshotHandle = NULL; THREADENTRY32 ThreadEntry32 = { 0 }; ThreadEntry32.dwSize = sizeof(THREADENTRY32); ThreadSnapshotHandle = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0); // 給系統(tǒng)所有的線程快照 if (ThreadSnapshotHandle == INVALID_HANDLE_VALUE) { return FALSE; } if (Thread32First(ThreadSnapshotHandle, &ThreadEntry32)) { do { if (ThreadEntry32.th32OwnerProcessID == ProcessId) { ThreadIdVector.emplace_back(ThreadEntry32.th32ThreadID); // 把該進(jìn)程的所有線程id壓入模板 } } while (Thread32Next(ThreadSnapshotHandle, &ThreadEntry32)); } CloseHandle(ThreadSnapshotHandle); ThreadSnapshotHandle = NULL; return TRUE; } // ZwQuerySystemInformation+SystemProcessInformation typedef NTSTATUS(NTAPI * pfnZwQuerySystemInformation)( IN SYSTEM_INFORMATION_CLASS SystemInformationClass, OUT PVOID SystemInformation, IN UINT32 SystemInformationLength, OUT PUINT32 ReturnLength OPTIONAL); BOOL GetThreadIdByProcessId(IN UINT32 ProcessId, OUT PUINT32 ThreadId) { BOOL bOk = FALSE; NTSTATUS Status = 0; PVOID BufferData = NULL; PSYSTEM_PROCESS_INFO spi = NULL; pfnZwQuerySystemInformation ZwQuerySystemInformation = NULL; ZwQuerySystemInformation = (pfnZwQuerySystemInformation)GetProcAddress(GetModuleHandle(L"ntdll.dll"), "ZwQuerySystemInformation"); if (ZwQuerySystemInformation == NULL) { return FALSE; } BufferData = malloc(1024 * 1024); if (!BufferData) { return FALSE; } // 在QuerySystemInformation系列函數(shù)中,查詢SystemProcessInformation時(shí),必須提前申請(qǐng)好內(nèi)存,不能先查詢得到長(zhǎng)度再重新調(diào)用 Status = ZwQuerySystemInformation(SystemProcessInformation, BufferData, 1024 * 1024, NULL); if (!NT_SUCCESS(Status)) { free(BufferData); return FALSE; } spi = (PSYSTEM_PROCESS_INFO)BufferData; // 遍歷進(jìn)程,找到我們的目標(biāo)進(jìn)程 while (TRUE) { bOk = FALSE; if (spi->UniqueProcessId == (HANDLE)ProcessId) { bOk = TRUE; break; } else if (spi->NextEntryOffset) { spi = (PSYSTEM_PROCESS_INFO)((PUINT8)spi + spi->NextEntryOffset); } else { break; } } if (bOk) { for (INT i = 0; i < spi->NumberOfThreads; i++) { // 返出找到的線程Id *ThreadId = (UINT32)spi->Threads[i].ClientId.UniqueThread; break; } } if (BufferData != NULL) { free(BufferData); } return bOk; }
嗯,目前為止,預(yù)備工作差不多完工,那我們就開始正題吧!
0x03.注入方法一 -- 創(chuàng)建新線程
創(chuàng)建新線程,也就是在目標(biāo)進(jìn)程里,創(chuàng)建一個(gè)線程為我們服務(wù),而創(chuàng)建線程的方法我找到的有三種:1.CreateRemoteThread;2.NtCreateThreadEx;3.RtlCreateUserThread。
基本思路是:1.在目標(biāo)進(jìn)程內(nèi)存空間申請(qǐng)內(nèi)存;2.在剛申請(qǐng)的內(nèi)存中寫入Dll完整路徑;3.創(chuàng)建新線程,去執(zhí)行LoadLibrary,從而完成注入Dll。
ps:這里直接使用從自己加載的kernel32模塊導(dǎo)出表中獲得LoadLibrary地址,是因?yàn)橐话闱闆r下,所有進(jìn)程加載這類系統(tǒng)庫(kù)在內(nèi)存中的地址相同!
因?yàn)橹皇莿?chuàng)線程所使用的函數(shù)不一樣,所以下面的代碼隨便放開一個(gè)創(chuàng)線程的步驟,屏蔽其他兩個(gè),都是可以成功的,這里我放開的是NtCreateThreadEx。
typedef NTSTATUS(NTAPI* pfnNtCreateThreadEx)
(
OUT PHANDLE hThread,
IN ACCESS_MASK DesiredAccess,
IN PVOID ObjectAttributes,
IN HANDLE ProcessHandle,
IN PVOID lpStartAddress,
IN PVOID lpParameter,
IN ULONG Flags,
IN SIZE_T StackZeroBits,
IN SIZE_T SizeOfStackCommit,
IN SIZE_T SizeOfStackReserve,
OUT PVOID lpBytesBuffer);
#define NT_SUCCESS(x) ((x) >= 0)
typedef struct _CLIENT_ID {
HANDLE UniqueProcess;
HANDLE UniqueThread;
} CLIENT_ID, *PCLIENT_ID;
typedef NTSTATUS(NTAPI * pfnRtlCreateUserThread)(
IN HANDLE ProcessHandle,
IN PSECURITY_DESCRIPTOR SecurityDescriptor OPTIONAL,
IN BOOLEAN CreateSuspended,
IN ULONG StackZeroBits OPTIONAL,
IN SIZE_T StackReserve OPTIONAL,
IN SIZE_T StackCommit OPTIONAL,
IN PTHREAD_START_ROUTINE StartAddress,
IN PVOID Parameter OPTIONAL,
OUT PHANDLE ThreadHandle OPTIONAL,
OUT PCLIENT_ID ClientId OPTIONAL);
BOOL InjectDll(UINT32 ProcessId)
{
HANDLE ProcessHandle = NULL;
ProcessHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, ProcessId);
// 在對(duì)方進(jìn)程空間申請(qǐng)內(nèi)存,存儲(chǔ)Dll完整路徑
UINT32 DllFullPathLength = (strlen(DllFullPath) + 1);
PVOID DllFullPathBufferData = VirtualAllocEx(ProcessHandle, NULL, DllFullPathLength, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (DllFullPathBufferData == NULL)
{
CloseHandle(ProcessHandle);
return FALSE;
}
// 將DllFullPath寫進(jìn)剛剛申請(qǐng)的內(nèi)存中
SIZE_T ReturnLength;
BOOL bOk = WriteProcessMemory(ProcessHandle, DllFullPathBufferData, DllFullPath, strlen(DllFullPath) + 1, &ReturnLength);
LPTHREAD_START_ROUTINE LoadLibraryAddress = NULL;
HMODULE Kernel32Module = GetModuleHandle(L"Kernel32");
LoadLibraryAddress = (LPTHREAD_START_ROUTINE)GetProcAddress(Kernel32Module, "LoadLibraryA");
pfnNtCreateThreadEx NtCreateThreadEx = (pfnNtCreateThreadEx)GetProcAddress(GetModuleHandle(L"ntdll.dll"), "NtCreateThreadEx");
if (NtCreateThreadEx == NULL)
{
CloseHandle(ProcessHandle);
return FALSE;
}
HANDLE ThreadHandle = NULL;
// 0x1FFFFF #define THREAD_ALL_ACCESS (STANDARD_RIGHTS_REQUIRED | SYNCHRONIZE | 0xFFFF)
NtCreateThreadEx(&ThreadHandle, 0x1FFFFF, NULL, ProcessHandle, (LPTHREAD_START_ROUTINE)LoadLibraryAddress, DllFullPathBufferData, FALSE, NULL, NULL, NULL, NULL);
/*
pfnRtlCreateUserThread RtlCreateUserThread = (pfnRtlCreateUserThread)GetProcAddress(GetModuleHandle(L"ntdll.dll"), "RtlCreateUserThread");
HANDLE ThreadHandle = NULL;
NTSTATUS Status = RtlCreateUserThread(ProcessHandle, NULL, FALSE, 0, 0, 0, LoadLibraryAddress, DllFullPathBufferData, &ThreadHandle, NULL);
*/
/*
HANDLE ThreadHandle = CreateRemoteThread(ProcessHandle, NULL, 0, LoadLibraryAddress, DllFullPathBufferData, 0, NULL); // CreateRemoteThread 函數(shù)
*/
if (ThreadHandle == NULL)
{
CloseHandle(ProcessHandle);
return FALSE;
}
if (WaitForSingleObject(ThreadHandle, INFINITE) == WAIT_FAILED)
{
return FALSE;
}
CloseHandle(ProcessHandle);
CloseHandle(ThreadHandle);
return TRUE;
}
0x04.注入方法二 -- 設(shè)置線程上下背景文
設(shè)置線程上下背景文的主要目的是讓目標(biāo)進(jìn)程的某一線程轉(zhuǎn)去執(zhí)行我們的代碼,然后再回來(lái)做他該做的事,而我們的代碼,就是一串由匯編硬編碼組成的ShellCode。
這串ShellCode做了三件事:1.傳入Dll完整路徑參數(shù);2.呼叫LoadLibrary函數(shù)地址;3.返回原先的Eip或Rip。
這里我選用的呼叫指令是ff 15 和 ff 25,在32位下為跳轉(zhuǎn)到15(25)指令后面字節(jié)碼對(duì)應(yīng)地址里面存放的地址,在64位下15(25)指令后面四字節(jié)存放的是偏移,該跳轉(zhuǎn)為跳轉(zhuǎn)到換算出來(lái)的地址里面存放的地址,這里我把偏移寫成0,以便于計(jì)算。
#ifdef _WIN64
// 測(cè)試 64 位 dll被注,Bug已修復(fù)
/*
0:019> u 0x000002b5d5f80000
000002b5`d5f80000 4883ec28 sub rsp,28h
000002b5`d5f80004 488d0d20000000 lea rcx,[000002b5`d5f8002b]
000002b5`d5f8000b ff1512000000 call qword ptr [000002b5`d5f80023]
000002b5`d5f80011 4883c428 add rsp,28h
000002b5`d5f80015 ff2500000000 jmp qword ptr [000002b5`d5f8001b]
*/
UINT8 ShellCode[0x100] = {
0x48,0x83,0xEC,0x28, // sub rsp ,28h
0x48,0x8D,0x0d, // [+4] lea rcx,
0x00,0x00,0x00,0x00, // [+7] DllNameOffset = [+43] - [+4] - 7
// call 跳偏移,到地址,解*號(hào)
0xff,0x15, // [+11]
0x00,0x00,0x00,0x00, // [+13]
0x48,0x83,0xc4,0x28, // [+17] add rsp,28h
// jmp 跳偏移,到地址,解*號(hào)
0xff,0x25, // [+21]
0x00,0x00,0x00,0x00, // [+23] LoadLibraryAddressOffset
// 存放原先的 rip
0x00,0x00,0x00,0x00, // [+27]
0x00,0x00,0x00,0x00, // [+31]
// 跳板 loadlibrary地址
0x00,0x00,0x00,0x00, // [+35]
0x00,0x00,0x00,0x00, // [+39]
// 存放dll完整路徑
// 0x00,0x00,0x00,0x00, // [+43]
// 0x00,0x00,0x00,0x00 // [+47]
// ......
};
#else
// 測(cè)試 32 位 配合新寫的Dll可重復(fù)注入
/*
0:005> u 0x00ca0000
00000000`00ca0000 60 pusha
00000000`00ca0001 9c pushfq
00000000`00ca0002 681d00ca00 push 0CA001Dh
00000000`00ca0007 ff151900ca00 call qword ptr [00000000`01940026]
00000000`00ca000d 9d popfq
00000000`00ca000e 61 popa
00000000`00ca000f ff251500ca00 jmp qword ptr [00000000`0194002a]
*/
UINT8 ShellCode[0x100] = {
0x60, // [+0] pusha
0x9c, // [+1] pushf
0x68, // [+2] push
0x00,0x00,0x00,0x00, // [+3] ShellCode +
0xff,0x15, // [+7] call
0x00,0x00,0x00,0x00, // [+9] LoadLibrary Addr Addr
0x9d, // [+13] popf
0x61, // [+14] popa
0xff,0x25, // [+15] jmp
0x00,0x00,0x00,0x00, // [+17] jmp eip
// eip 地址
0x00,0x00,0x00,0x00, // [+21]
// LoadLibrary 地址
0x00,0x00,0x00,0x00, // [+25]
// DllFullPath
0x00,0x00,0x00,0x00 // [+29]
};
#endif
整個(gè)注入過程由這些步驟組成:在目標(biāo)進(jìn)程申請(qǐng)內(nèi)存(可執(zhí)行內(nèi)存) ---> 填充ShellCode需要的地址碼 ---> 將ShellCode寫入申請(qǐng)的內(nèi)存 ---> SuspendThread(掛起線程)--->GetThreadContext(獲得線程上下背景文)---> 修改Context的Eip或Rip為ShellCode首地址 ---> SetThreadContext(設(shè)置剛修改過的Context)---> ResumeThread(恢復(fù)線程執(zhí)行)。
BOOL Inject(IN UINT32 ProcessId, IN UINT32 ThreadId)
{
BOOL bOk = FALSE;
CONTEXT ThreadContext = { 0 };
PVOID BufferData = NULL;
HANDLE ThreadHandle = OpenThread(THREAD_ALL_ACCESS, FALSE, ThreadId);
HANDLE ProcessHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, ProcessId);
// 首先掛起線程
SuspendThread(ThreadHandle);
ThreadContext.ContextFlags = CONTEXT_ALL;
if (GetThreadContext(ThreadHandle, &ThreadContext) == FALSE)
{
CloseHandle(ThreadHandle);
CloseHandle(ProcessHandle);
return FALSE;
}
BufferData = VirtualAllocEx(ProcessHandle, NULL, sizeof(ShellCode), MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (BufferData != NULL)
{
if (LoadLibraryWAddress != NULL)
{
#ifdef _WIN64
// ShellCode + 43處 存放完整路徑
PUINT8 v1 = ShellCode + 43;
memcpy(v1, DllFullPath, (wcslen(DllFullPath) + 1) * sizeof(WCHAR));
UINT32 DllNameOffset = (UINT32)(((PUINT8)BufferData + 43) - ((PUINT8)BufferData + 4) - 7);
*(PUINT32)(ShellCode + 7) = DllNameOffset;
// ShellCode + 35處 放置 LoadLibrary 函數(shù)地址
*(PUINT64)(ShellCode + 35) = (UINT64)LoadLibraryWAddress;
UINT32 LoadLibraryAddressOffset = (UINT32)(((PUINT8)BufferData + 35) - ((PUINT8)BufferData + 11) - 6);
*(PUINT32)(ShellCode + 13) = LoadLibraryAddressOffset;
// 放置 rip 地址
*(PUINT64)(ShellCode + 27) = ThreadContext.Rip;
if (!WriteProcessMemory(ProcessHandle, BufferData, ShellCode, sizeof(ShellCode), NULL))
{
return FALSE;
}
ThreadContext.Rip = (UINT64)BufferData;
#else
PUINT8 v1 = ShellCode + 29;
memcpy((char*)v1, DllFullPath, (wcslen(DllFullPath) + 1) * sizeof(WCHAR)); //這里是要注入的DLL名字
*(PUINT32)(ShellCode + 3) = (UINT32)BufferData + 29;
*(PUINT32)(ShellCode + 25) = LoadLibraryWAddress; //loadlibrary地址放入shellcode中
*(PUINT32)(ShellCode + 9) = (UINT32)BufferData + 25;//修改call 之后的地址 為目標(biāo)空間存放 loaddlladdr的地址
//////////////////////////////////
*(PUINT32)(ShellCode + 21) = ThreadContext.Eip;
*(PUINT32)(ShellCode + 17) = (UINT32)BufferData + 21;//修改jmp 之后為原來(lái)eip的地址
if (!WriteProcessMemory(ProcessHandle, BufferData, ShellCode, sizeof(ShellCode), NULL))
{
printf("write Process Error\n");
return FALSE;
}
ThreadContext.Eip = (UINT32)BufferData;
#endif
if (!SetThreadContext(ThreadHandle, &ThreadContext))
{
printf("set thread context error\n");
return FALSE;
}
ResumeThread(ThreadHandle);
printf("ShellCode 注入完成\r\n");
}
}
CloseHandle(ThreadHandle);
CloseHandle(ProcessHandle);
return TRUE;
}
0x05.插入Apc隊(duì)列
Ring3層的Apc注入是不太穩(wěn)定的,我的做法就是暴力的向目標(biāo)進(jìn)程的所有線程的UserMode Apc隊(duì)列(線程有兩個(gè)Apc隊(duì)列:Kernel和User)上插入Apc對(duì)象,等待他去執(zhí)行該Apc里注冊(cè)的函數(shù)。而只有當(dāng)線程處于alterable狀態(tài)時(shí),才會(huì)查看Apc隊(duì)列是否有需要執(zhí)行的注冊(cè)函數(shù)。
ps:正是因?yàn)椴恢滥膫€(gè)線程會(huì)去處理Apc,所以感覺Ring3層Apc注入不如其他方法好使,不過Ring0層Apc注入還是比較穩(wěn)定的。之前測(cè)試xp和win10都成功,win7下注explorer進(jìn)程總是崩潰,后來(lái)捯飭半天,發(fā)現(xiàn)遍歷線程的時(shí)候從后往前遍歷著插入就不會(huì)崩潰Orz
int main()
{
......
ThreadCount = ThreadIdVector.size();
for (INT i = ThreadCount - 1; i >= 0; i--)
{
UINT32 ThreadId = ThreadIdVector[i];
InjectDllByApc(ProcessId, ThreadId);
}
......
}
BOOL InjectDllByApc(IN UINT32 ProcessId, IN UINT32 ThreadId)
{
BOOL bOk = 0;
HANDLE ThreadHandle = OpenThread(THREAD_ALL_ACCESS, FALSE, ThreadId);
HANDLE ProcessHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, ProcessId);
UINT_PTR LoadLibraryAddress = 0;
SIZE_T ReturnLength = 0;
UINT32 DllFullPathLength = (strlen(DllFullPath) + 1);
// 全局,申請(qǐng)一次內(nèi)存
if (DllFullPathBufferData == NULL)
{
//申請(qǐng)內(nèi)存
DllFullPathBufferData = VirtualAllocEx(ProcessHandle, NULL, DllFullPathLength, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (DllFullPathBufferData == NULL)
{
CloseHandle(ProcessHandle);
CloseHandle(ThreadHandle);
return FALSE;
}
}
// 避免之前寫操作失敗,每次重復(fù)寫入
bOk = WriteProcessMemory(ProcessHandle, DllFullPathBufferData, DllFullPath, strlen(DllFullPath) + 1,
&ReturnLength);
if (bOk == FALSE)
{
CloseHandle(ProcessHandle);
CloseHandle(ThreadHandle);
return FALSE;
}
LoadLibraryAddress = (UINT_PTR)GetProcAddress(GetModuleHandle(L"Kernel32.dll"), "LoadLibraryA");
if (LoadLibraryAddress == NULL)
{
CloseHandle(ProcessHandle);
CloseHandle(ThreadHandle);
return FALSE;
}
__try
{
QueueUserAPC((PAPCFUNC)LoadLibraryAddress, ThreadHandle, (UINT_PTR)DllFullPathBufferData);
}
__except (EXCEPTION_CONTINUE_EXECUTION)
{
}
CloseHandle(ProcessHandle);
CloseHandle(ThreadHandle);
return TRUE;
}
0x06.修改注冊(cè)表
注冊(cè)表注入算得上是全局Hook了吧,畢竟新創(chuàng)建的進(jìn)程在加載User32.dll時(shí),都會(huì)自動(dòng)調(diào)用LoadLibrary去加載注冊(cè)表中某個(gè)表項(xiàng)鍵值里寫入的Dll路徑。
我們關(guān)心的這個(gè)注冊(cè)表項(xiàng)鍵是:HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\windows NT\CurrentVersion\Windows,我們要設(shè)置的鍵值是AppInit_DLLs = “Dll完整路徑”,LoadAppInit_Dlls = 1(讓系統(tǒng)使用這個(gè)注冊(cè)表項(xiàng))
ps:由于注入的Dll在進(jìn)程創(chuàng)建的早期,所以在Dll中使用函數(shù)要格外小心,因?yàn)橛械膸?kù)可能還沒加載上。
int main()
{
LSTATUS Status = 0;
WCHAR* wzSubKey = L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Windows";
HKEY hKey = NULL;
// 打開注冊(cè)表
Status = RegOpenKeyExW(HKEY_LOCAL_MACHINE, // 要打開的主鍵
wzSubKey, // 要打開的子鍵名字地址
0, // 保留,傳0
KEY_ALL_ACCESS, // 打開的方式
&hKey); // 返回的子鍵句柄
if (Status != ERROR_SUCCESS)
{
return 0;
}
WCHAR* wzValueName = L"AppInit_DLLs";
DWORD dwValueType = 0;
UINT8 ValueData[MAX_PATH] = { 0 };
DWORD dwReturnLength = 0;
// 查詢注冊(cè)表
Status = RegQueryValueExW(hKey, // 子鍵句柄
wzValueName, // 待查詢鍵值的名稱
NULL, // 保留
&dwValueType, // 數(shù)據(jù)類型
ValueData, // 鍵值
&dwReturnLength);
WCHAR wzDllFullPath[MAX_PATH] = { 0 };
GetCurrentDirectoryW(MAX_PATH, wzDllFullPath);
#ifdef _WIN64
wcscat_s(wzDllFullPath, L"\\x64NormalDll.dll");
#else
wcscat_s(wzDllFullPath, L"\\x86NormalDll.dll");
#endif
// 設(shè)置鍵值
Status = RegSetValueExW(hKey,
wzValueName,
NULL,
dwValueType,
(CONST BYTE*)wzDllFullPath,
(lstrlen(wzDllFullPath) + 1) * sizeof(WCHAR));
if (Status != ERROR_SUCCESS)
{
return 0;
}
wzValueName = L"LoadAppInit_DLLs";
DWORD dwLoadAppInit = 1;
// 查詢注冊(cè)表
Status = RegQueryValueExW(hKey, wzValueName, NULL, &dwValueType, ValueData, &dwReturnLength);
// 設(shè)置鍵值
Status = RegSetValueExW(hKey, wzValueName, NULL, dwValueType, (CONST BYTE*)&dwLoadAppInit, sizeof(DWORD));
if (Status != ERROR_SUCCESS)
{
return 0;
}
printf("Input Any Key To Resume\r\n");
getchar();
getchar();
// 恢復(fù)鍵值
dwLoadAppInit = 0;
Status = RegQueryValueExW(hKey, wzValueName, NULL, &dwValueType, ValueData, &dwReturnLength);
Status = RegSetValueExW(hKey, wzValueName, NULL, dwValueType, (CONST BYTE*)&dwLoadAppInit, sizeof(DWORD));
wzValueName = L"AppInit_DLLs";
ZeroMemory(wzDllFullPath, (lstrlen(wzDllFullPath) + 1) * sizeof(WCHAR));
Status = RegQueryValueExW(hKey, wzValueName, NULL, &dwValueType, ValueData, &dwReturnLength);
Status = RegSetValueExW(hKey, wzValueName, NULL, dwValueType, (CONST BYTE*)wzDllFullPath, 0);
return 0;
}
0x07.掛鉤窗口消息
掛鉤窗口消息使用了MS提供的一個(gè)API接口SetWindowsHookEx,他的工作原理是給帶窗口的目標(biāo)進(jìn)程的某個(gè)線程的某個(gè)消息掛鉤上我們Dll導(dǎo)出的函數(shù),一旦消息觸發(fā),則導(dǎo)出函數(shù)就會(huì)被調(diào)用。前面學(xué)習(xí)到的幾種方法歸根結(jié)底是調(diào)用了LoadLibrary,而這個(gè)方法并沒有。
// 注入exe關(guān)鍵代碼 給目標(biāo)線程的指定消息上下鉤,走進(jìn)Dll導(dǎo)出函數(shù)
BOOL Inject(IN UINT32 ThreadId, OUT HHOOK& HookHandle)
{
HMODULE DllModule = LoadLibraryA(DllFullPath);
FARPROC FunctionAddress = GetProcAddress(DllModule, "Sub_1");
HookHandle = SetWindowsHookEx(WH_KEYBOARD, (HOOKPROC)FunctionAddress, DllModule, ThreadId);
if (HookHandle == NULL)
{
return FALSE;
}
return TRUE;
}
// 動(dòng)態(tài)庫(kù)中導(dǎo)出函數(shù)
extern "C"
__declspec(dllexport)
VOID Sub_1() // 導(dǎo)出函數(shù)
{
MessageBox(0, 0, 0, 0);
}
0x08.遠(yuǎn)程手動(dòng)實(shí)現(xiàn)LoadLibrary
該方法學(xué)習(xí)自github上名叫ReflevtiveDllInjection,大體上分為兩個(gè)部分,exe和dll,下面分別簡(jiǎn)述。
exe:作為注入啟動(dòng)程序,在目標(biāo)進(jìn)程申請(qǐng)一塊兒PAGE_EXECUTE_READWRITE內(nèi)存,將Dll以文件格式直接寫入目標(biāo)進(jìn)程內(nèi)存空間中,然后獲得導(dǎo)出函數(shù)"LoadDllByOEP"在文件中的偏移,使用CreateRemoteThread直接讓目標(biāo)進(jìn)程去執(zhí)行LoadDllByOEP函數(shù)。
Dll:最關(guān)鍵導(dǎo)出 LoadDllByOEP 函數(shù),在該函數(shù)里,首先通過目標(biāo)進(jìn)程加載模塊ntdll.dll的導(dǎo)出表中獲得NtFlushInstructionCache函數(shù)地址,在Kernel32.dll的導(dǎo)出表中獲得LoadLibraryA、GetProcAddress、VirtualAlloc函數(shù)地址;然后在進(jìn)程內(nèi)存空間里重新申請(qǐng)內(nèi)存,拷貝自己的PE結(jié)構(gòu)到內(nèi)存里,接著修正IAT和重定向塊,最后調(diào)用模塊OEP,完成了手動(dòng)實(shí)現(xiàn)LoadLibrary!
ps:寫代碼時(shí)參考《Windows PE權(quán)威指南》,對(duì)整個(gè)PE結(jié)構(gòu)又有了新的認(rèn)識(shí)。我有for循環(huán)強(qiáng)迫癥。。這份代碼就全貼上了。
// InjectDllByOEP.cpp : 定義控制臺(tái)應(yīng)用程序的入口點(diǎn)。 // #include "stdafx.h" #include#include #include using namespace std; BOOL GrantPriviledge(WCHAR* PriviledgeName); UINT32 GetLoadDllByOEPOffsetInFile(PVOID DllBuffer); UINT32 RVAToOffset(UINT32 RVA, PIMAGE_NT_HEADERS NtHeader); BOOL GetProcessIdByProcessImageName(IN WCHAR* wzProcessImageName, OUT UINT32* TargetProcessId); HANDLE WINAPI LoadRemoteDll(HANDLE ProcessHandle, PVOID ModuleFileBaseAddress, UINT32 ModuleFileSize, LPVOID lParam); CHAR DllFullPath[MAX_PATH] = { 0 }; int main() { // 首先提權(quán)一波 if (GrantPriviledge(SE_DEBUG_NAME) == FALSE) { printf("GrantPriviledge Error\r\n"); } // 接著通過進(jìn)程名得到進(jìn)程id UINT32 ProcessId = 0; GetCurrentDirectoryA(MAX_PATH, DllFullPath); #ifdef _WIN64 // GetProcessIdByProcessImageName(L"Taskmgr.exe", &ProcessId); GetProcessIdByProcessImageName(L"explorer.exe", &ProcessId); strcat_s(DllFullPath, "\\x64LoadRemoteDll.dll"); #else GetProcessIdByProcessImageName(L"notepad++.exe", &ProcessId); strcat_s(DllFullPath, "\\x86LoadRemoteDll.dll"); #endif // 獲得dll句柄 HANDLE FileHandle = CreateFileA(DllFullPath, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (FileHandle == INVALID_HANDLE_VALUE) { printf("Open File Error\r\n"); return 0; } // 獲得dll文件長(zhǎng)度 UINT32 FileSize = GetFileSize(FileHandle, NULL); if (FileSize == INVALID_FILE_SIZE || FileSize == 0) { printf("Get File Size Error\r\n"); CloseHandle(FileHandle); return 0; } // 申請(qǐng)內(nèi)存,保存 PVOID FileData = HeapAlloc(GetProcessHeap(), 0, FileSize); if (FileData == NULL) { printf("HeapAlloc Error\r\n"); CloseHandle(FileHandle); return 0; } DWORD ReturnLength = 0; BOOL bOk = ReadFile(FileHandle, FileData, FileSize, &ReturnLength, NULL); CloseHandle(FileHandle); if (bOk == FALSE) { printf("ReadFile Error\r\n"); HeapFree(GetProcessHeap(), 0, FileData); return 0; } HANDLE ProcessHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, ProcessId); if (ProcessHandle == NULL) { printf("OpenProcess Error\r\n"); HeapFree(GetProcessHeap(), 0, FileData); return 0; } // 執(zhí)行Dll中的導(dǎo)出函數(shù)LoadDllByOEP,讓目標(biāo)進(jìn)程實(shí)現(xiàn)LoadLibrary功能 HANDLE ThreadHandle = LoadRemoteDll(ProcessHandle, FileData, FileSize, NULL); if (ThreadHandle == NULL) { goto _Clear; } WaitForSingleObject(ThreadHandle, INFINITE); _Clear: if (FileData) { HeapFree(GetProcessHeap(), 0, FileData); } if (ProcessHandle) { CloseHandle(ProcessHandle); } return 0; } /************************************************************************ * Name : LoadRemoteDll * Param: ProcessHandle 進(jìn)程句柄 (IN) * Param: ModuleBaseAddress 模塊基地址 * Param: ModuleLength 模塊在文件中的大小 * Param: lParam 模塊句柄 * Ret : HANDLE * 將Dll以文件格式寫入目標(biāo)進(jìn)程內(nèi)存,并執(zhí)行Dll的導(dǎo)出函數(shù)LoadDllByOEP ************************************************************************/ HANDLE WINAPI LoadRemoteDll(HANDLE ProcessHandle, PVOID ModuleFileBaseAddress, UINT32 ModuleFileSize, LPVOID lParam) { HANDLE ThreadHandle = NULL; __try { if (ProcessHandle == NULL || ModuleFileBaseAddress == NULL || ModuleFileSize == 0) { return NULL; } // 導(dǎo)出函數(shù)相對(duì)于 ModuelBaseAddress 的 Offset UINT32 FunctionOffset = GetLoadDllByOEPOffsetInFile(ModuleFileBaseAddress); if (FunctionOffset == 0) { return NULL; } // 在目標(biāo)進(jìn)程申請(qǐng)內(nèi)存 PVOID RemoteBufferData = VirtualAllocEx(ProcessHandle, NULL, ModuleFileSize, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE); if (RemoteBufferData == NULL) { return NULL; } // 把Dll文件寫入目標(biāo)進(jìn)程內(nèi)存空間 BOOL bOk = WriteProcessMemory(ProcessHandle, RemoteBufferData, ModuleFileBaseAddress, ModuleFileSize, NULL); if (bOk == FALSE) { return NULL; } // 以文件格式去執(zhí)行 Dll 中的 LoadDllByOEP LPTHREAD_START_ROUTINE RemoteThreadCallBack = (LPTHREAD_START_ROUTINE)((PUINT8)RemoteBufferData + FunctionOffset); ThreadHandle = CreateRemoteThread(ProcessHandle, NULL, 1024 * 1024, RemoteThreadCallBack, lParam, 0, NULL); } __except (EXCEPTION_EXECUTE_HANDLER) { ThreadHandle = NULL; } return ThreadHandle; } /************************************************************************ * Name : LoadRemoteDll * Param: ProcessHandle 進(jìn)程句柄 * Ret : HANDLE * 獲得LoadDllByOEP在Dll文件中的偏移量 ************************************************************************/ UINT32 GetLoadDllByOEPOffsetInFile(PVOID DllBuffer) { UINT_PTR BaseAddress = (UINT_PTR)DllBuffer; PIMAGE_DOS_HEADER DosHeader = NULL; PIMAGE_NT_HEADERS NtHeader = NULL; DosHeader = (PIMAGE_DOS_HEADER)BaseAddress; NtHeader = (PIMAGE_NT_HEADERS)((PUINT8)BaseAddress + DosHeader->e_lfanew); /* #define IMAGE_NT_OPTIONAL_HDR32_MAGIC 0x10b #define IMAGE_NT_OPTIONAL_HDR64_MAGIC 0x20b #define IMAGE_ROM_OPTIONAL_HDR_MAGIC 0x107 */ if (NtHeader->OptionalHeader.Magic == IMAGE_NT_OPTIONAL_HDR32_MAGIC) // pe32 { } else if (NtHeader->OptionalHeader.Magic == IMAGE_NT_OPTIONAL_HDR64_MAGIC) // pe64 { } else { return 0; } UINT32 ExportDirectoryRVA = NtHeader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT].VirtualAddress; PIMAGE_EXPORT_DIRECTORY ExportDirectory = (PIMAGE_EXPORT_DIRECTORY)((PUINT8)BaseAddress + RVAToOffset(ExportDirectoryRVA, NtHeader)); UINT32 AddressOfNamesRVA = ExportDirectory->AddressOfNames; PUINT32 AddressOfNames = (PUINT32)((PUINT8)BaseAddress + RVAToOffset(AddressOfNamesRVA, NtHeader)); UINT32 AddressOfFunctionsRVA = ExportDirectory->AddressOfFunctions; PUINT32 AddressOfFunctions = (PUINT32)((PUINT8)BaseAddress + RVAToOffset(AddressOfFunctionsRVA, NtHeader)); UINT32 AddressOfNameOrdinalsRVA = ExportDirectory->AddressOfNameOrdinals; PUINT16 AddressOfNameOrdinals = (PUINT16)((PUINT8)BaseAddress + RVAToOffset(AddressOfNameOrdinalsRVA, NtHeader)); for (UINT32 i = 0; i < ExportDirectory->NumberOfFunctions; i++) { CHAR* ExportFunctionName = (CHAR*)((PUINT8)BaseAddress + RVAToOffset(*AddressOfNames, NtHeader)); if (strstr(ExportFunctionName, "LoadDllByOEP") != NULL) { UINT16 ExportFunctionOrdinals = AddressOfNameOrdinals[i]; return RVAToOffset(AddressOfFunctions[ExportFunctionOrdinals], NtHeader); } } return 0; } /************************************************************************ * Name : RVAToOffset * Param: RVA 內(nèi)存中偏移 * Param: NtHeader Nt頭 * Ret : UINT32 * 內(nèi)存中偏移轉(zhuǎn)換成文件中偏移 ************************************************************************/ UINT32 RVAToOffset(UINT32 RVA, PIMAGE_NT_HEADERS NtHeader) { UINT32 i = 0; PIMAGE_SECTION_HEADER SectionHeader = NULL; SectionHeader = IMAGE_FIRST_SECTION(NtHeader); if (RVA < SectionHeader[0].PointerToRawData) { return RVA; } for (i = 0; i < NtHeader->FileHeader.NumberOfSections; i++) { if (RVA >= SectionHeader[i].VirtualAddress && RVA < (SectionHeader[i].VirtualAddress + SectionHeader[i].SizeOfRawData)) { return (RVA - SectionHeader[i].VirtualAddress + SectionHeader[i].PointerToRawData); } } return 0; } /************************************************************************ * Name : GetProcessIdByProcessImageName * Param: wzProcessImageName 進(jìn)程映像名稱 (IN) * Param: TargetProcessId 進(jìn)程Id (OUT) * Ret : BOOLEAN * 使用ToolHelp系列函數(shù)通過進(jìn)程映像名稱獲得進(jìn)程Id ************************************************************************/ BOOL GetProcessIdByProcessImageName(IN WCHAR* wzProcessImageName, OUT UINT32* TargetProcessId) { HANDLE ProcessSnapshotHandle = NULL; PROCESSENTRY32 ProcessEntry32 = { 0 }; ProcessEntry32.dwSize = sizeof(PROCESSENTRY32); // 初始化PROCESSENTRY32結(jié)構(gòu) ProcessSnapshotHandle = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); // 給系統(tǒng)所有的進(jìn)程快照 if (ProcessSnapshotHandle == INVALID_HANDLE_VALUE) { return FALSE; } Process32First(ProcessSnapshotHandle, &ProcessEntry32); // 找到第一個(gè) do { if (lstrcmpi(ProcessEntry32.szExeFile, wzProcessImageName) == 0) // 不區(qū)分大小寫 { *TargetProcessId = ProcessEntry32.th32ProcessID; break; } } while (Process32Next(ProcessSnapshotHandle, &ProcessEntry32)); CloseHandle(ProcessSnapshotHandle); ProcessSnapshotHandle = NULL; return TRUE; } /************************************************************************ * Name : GrantPriviledge * Param: PriviledgeName 想要提升的權(quán)限 * Ret : BOOLEAN * 提升自己想要的權(quán)限 ************************************************************************/ BOOL GrantPriviledge(WCHAR* PriviledgeName) { TOKEN_PRIVILEGES TokenPrivileges, OldPrivileges; DWORD dwReturnLength = sizeof(OldPrivileges); HANDLE TokenHandle = NULL; LUID uID; // 打開權(quán)限令牌 if (!OpenThreadToken(GetCurrentThread(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, FALSE, &TokenHandle)) { if (GetLastError() != ERROR_NO_TOKEN) { return FALSE; } if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &TokenHandle)) { return FALSE; } } if (!LookupPrivilegeValue(NULL, PriviledgeName, &uID)) // 通過權(quán)限名稱查找uID { CloseHandle(TokenHandle); return FALSE; } TokenPrivileges.PrivilegeCount = 1; // 要提升的權(quán)限個(gè)數(shù) TokenPrivileges.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; // 動(dòng)態(tài)數(shù)組,數(shù)組大小根據(jù)Count的數(shù)目 TokenPrivileges.Privileges[0].Luid = uID; // 在這里我們進(jìn)行調(diào)整權(quán)限 if (!AdjustTokenPrivileges(TokenHandle, FALSE, &TokenPrivileges, sizeof(TOKEN_PRIVILEGES), &OldPrivileges, &dwReturnLength)) { CloseHandle(TokenHandle); return FALSE; } // 成功了 CloseHandle(TokenHandle); return TRUE; } // LoadRemoteDll.h #include #include #ifdef LOADREMOTEDLL_EXPORTS #define LOADREMOTEDLL_API __declspec(dllexport) #else #define LOADREMOTEDLL_API __declspec(dllimport) #endif #define KERNEL32DLL_HASH 0x6A4ABC5B #define NTDLLDLL_HASH 0x3CFA685D #define LOADLIBRARYA_HASH 0xEC0E4E8E #define GETPROCADDRESS_HASH 0x7C0DFCAA #define VIRTUALALLOC_HASH 0x91AFCA54 #define NTFLUSHINSTRUCTIONCACHE_HASH 0x534C0AB8 #define IMAGE_REL_BASED_ARM_MOV32A 5 #define IMAGE_REL_BASED_ARM_MOV32T 7 #define HASH_KEY 13 #pragma intrinsic( _rotr ) __forceinline UINT32 ror(UINT32 d) { return _rotr(d, HASH_KEY); } __forceinline UINT32 hash(char * c) { register UINT32 h = 0; do { h = ror(h); h += *c; } while (*++c); return h; } ////////////////////////////////////////////////////////////////////////// typedef struct _UNICODE_STRING { USHORT Length; USHORT MaximumLength; PWSTR Buffer; } UNICODE_STRING, *PUNICODE_STRING; typedef struct _PEB_LDR_DATA_WIN7_X64 { UINT32 Length; UINT8 Initialized; UINT8 _PADDING0_[0x3]; PVOID SsHandle; LIST_ENTRY InLoadOrderModuleList; LIST_ENTRY InMemoryOrderModuleList; LIST_ENTRY InInitializationOrderModuleList; PVOID EntryInProgress; UINT8 ShutdownInProgress; UINT8 _PADDING1_[0x7]; PVOID ShutdownThreadId; }PEB_LDR_DATA_WIN7_X64, *PPEB_LDR_DATA_WIN7_X64; typedef struct _PEB_LDR_DATA_WINXP_X86 { UINT32 Length; UINT8 Initialized; UINT8 _PADDING0_[0x3]; PVOID SsHandle; LIST_ENTRY InLoadOrderModuleList; LIST_ENTRY InMemoryOrderModuleList; LIST_ENTRY InInitializationOrderModuleList; PVOID EntryInProgress; }PEB_LDR_DATA_WINXP_X86, *PPEB_LDR_DATA_WINXP_X86; #ifdef _WIN64 #define PPEB_LDR_DATA PPEB_LDR_DATA_WIN7_X64 #define PEB_LDR_DATA PEB_LDR_DATA_WIN7_X64 #else #define PPEB_LDR_DATA PPEB_LDR_DATA_WINXP_X86 #define PEB_LDR_DATA PEB_LDR_DATA_WINXP_X86 #endif typedef struct _CURDIR { UNICODE_STRING DosPath; HANDLE Handle; } CURDIR, *PCURDIR; typedef struct _RTL_USER_PROCESS_PARAMETERS_WINXP_X86 { UINT32 MaximumLength; UINT32 Length; UINT32 Flags; UINT32 DebugFlags; HANDLE ConsoleHandle; UINT32 ConsoleFlags; HANDLE StandardInput; HANDLE StandardOutput; HANDLE StandardError; CURDIR CurrentDirectory; // ProcessParameters UNICODE_STRING DllPath; // ProcessParameters UNICODE_STRING ImagePathName; // ProcessParameters UNICODE_STRING CommandLine; // ProcessParameters PVOID Environment; UINT32 StartingX; UINT32 StartingY; UINT32 CountX; UINT32 CountY; UINT32 CountCharsX; UINT32 CountCharsY; UINT32 FillAttribute; UINT32 WindowFlags; UINT32 ShowWindowFlags; UNICODE_STRING WindowTitle; UNICODE_STRING DesktopInfo; UNICODE_STRING ShellInfo; UNICODE_STRING RuntimeData; UINT32 CurrentDirectores[8]; }RTL_USER_PROCESS_PARAMETERS_WINXP_X86, *PRTL_USER_PROCESS_PARAMETERS_WINXP_X86; typedef struct _RTL_USER_PROCESS_PARAMETERS_WIN7_X64 { UINT32 MaximumLength; UINT32 Length; UINT32 Flags; UINT32 DebugFlags; HANDLE ConsoleHandle; UINT32 ConsoleFlags; HANDLE StandardInput; HANDLE StandardOutput; HANDLE StandardError; CURDIR CurrentDirectory; // ProcessParameters UNICODE_STRING DllPath; // ProcessParameters UNICODE_STRING ImagePathName; // ProcessParameters UNICODE_STRING CommandLine; // ProcessParameters PVOID Environment; UINT32 StartingX; UINT32 StartingY; UINT32 CountX; UINT32 CountY; UINT32 CountCharsX; UINT32 CountCharsY; UINT32 FillAttribute; UINT32 WindowFlags; UINT32 ShowWindowFlags; UNICODE_STRING WindowTitle; UNICODE_STRING DesktopInfo; UNICODE_STRING ShellInfo; UNICODE_STRING RuntimeData; UINT32 CurrentDirectores[8]; UINT64 EnvironmentSize; UINT64 EnvironmentVersion; }RTL_USER_PROCESS_PARAMETERS_WIN7_X64, *PRTL_USER_PROCESS_PARAMETERS_WIN7_X64; #ifdef _WIN64 #define PRTL_USER_PROCESS_PARAMETERS PRTL_USER_PROCESS_PARAMETERS_WIN7_X64 #define RTL_USER_PROCESS_PARAMETERS RTL_USER_PROCESS_PARAMETERS_WIN7_X64 #else #define PRTL_USER_PROCESS_PARAMETERS PRTL_USER_PROCESS_PARAMETERS_WINXP_X86 #define RTL_USER_PROCESS_PARAMETERS RTL_USER_PROCESS_PARAMETERS_WINXP_X86 #endif #define GDI_HANDLE_BUFFER_SIZE32 34 #define GDI_HANDLE_BUFFER_SIZE64 60 #ifndef _WIN64 #define GDI_HANDLE_BUFFER_SIZE GDI_HANDLE_BUFFER_SIZE32 #else #define GDI_HANDLE_BUFFER_SIZE GDI_HANDLE_BUFFER_SIZE64 #endif typedef UINT32 GDI_HANDLE_BUFFER[GDI_HANDLE_BUFFER_SIZE]; // PEB結(jié)構(gòu) typedef struct _PEB { BOOLEAN InheritedAddressSpace; BOOLEAN ReadImageFileExecOptions; BOOLEAN BeingDebugged; union { BOOLEAN BitField; struct { BOOLEAN ImageUsesLargePages : 1; BOOLEAN IsProtectedProcess : 1; BOOLEAN IsLegacyProcess : 1; BOOLEAN IsImageDynamicallyRelocated : 1; BOOLEAN SkipPatchingUser32Forwarders : 1; BOOLEAN IsPackagedProcess : 1; BOOLEAN IsAppContainer : 1; BOOLEAN SpareBits : 1; }; }; HANDLE Mutant; PVOID ImageBaseAddress; PPEB_LDR_DATA Ldr; PRTL_USER_PROCESS_PARAMETERS ProcessParameters; PVOID SubSystemData; PVOID ProcessHeap; PRTL_CRITICAL_SECTION FastPebLock; PVOID AtlThunkSListPtr; PVOID IFEOKey; union { UINT32 CrossProcessFlags; struct { UINT32 ProcessInJob : 1; UINT32 ProcessInitializing : 1; UINT32 ProcessUsingVEH : 1; UINT32 ProcessUsingVCH : 1; UINT32 ProcessUsingFTH : 1; UINT32 ReservedBits0 : 27; }; UINT32 EnvironmentUpdateCount; }; union { PVOID KernelCallbackTable; PVOID UserSharedInfoPtr; }; UINT32 SystemReserved[1]; UINT32 AtlThunkSListPtr32; PVOID ApiSetMap; UINT32 TlsExpansionCounter; PVOID TlsBitmap; UINT32 TlsBitmapBits[2]; PVOID ReadOnlySharedMemoryBase; PVOID HotpatchInformation; PVOID* ReadOnlyStaticServerData; PVOID AnsiCodePageData; PVOID OemCodePageData; PVOID UnicodeCaseTableData; UINT32 NumberOfProcessors; UINT32 NtGlobalFlag; LARGE_INTEGER CriticalSectionTimeout; SIZE_T HeapSegmentReserve; SIZE_T HeapSegmentCommit; SIZE_T HeapDeCommitTotalFreeThreshold; SIZE_T HeapDeCommitFreeBlockThreshold; UINT32 NumberOfHeaps; UINT32 MaximumNumberOfHeaps; PVOID* ProcessHeaps; PVOID GdiSharedHandleTable; PVOID ProcessStarterHelper; UINT32 GdiDCAttributeList; PRTL_CRITICAL_SECTION LoaderLock; UINT32 OSMajorVersion; UINT32 OSMinorVersion; UINT16 OSBuildNumber; UINT16 OSCSDVersion; UINT32 OSPlatformId; UINT32 ImageSubsystem; UINT32 ImageSubsystemMajorVersion; UINT32 ImageSubsystemMinorVersion; UINT_PTR ImageProcessAffinityMask; GDI_HANDLE_BUFFER GdiHandleBuffer; PVOID PostProcessInitRoutine; PVOID TlsExpansionBitmap; UINT32 TlsExpansionBitmapBits[32]; UINT32 SessionId; ULARGE_INTEGER AppCompatFlags; ULARGE_INTEGER AppCompatFlagsUser; PVOID pShimData; PVOID AppCompatInfo; UNICODE_STRING CSDVersion; PVOID ActivationContextData; PVOID ProcessAssemblyStorageMap; PVOID SystemDefaultActivationContextData; PVOID SystemAssemblyStorageMap; SIZE_T MinimumStackCommit; PVOID* FlsCallback; LIST_ENTRY FlsListHead; PVOID FlsBitmap; UINT32 FlsBitmapBits[FLS_MAXIMUM_AVAILABLE / (sizeof(UINT32) * 8)]; UINT32 FlsHighIndex; PVOID WerRegistrationData; PVOID WerShipAssertPtr; PVOID pContextData; PVOID pImageHeaderHash; union { UINT32 TracingFlags; struct { UINT32 HeapTracingEnabled : 1; UINT32 CritSecTracingEnabled : 1; UINT32 LibLoaderTracingEnabled : 1; UINT32 SpareTracingBits : 29; }; }; UINT64 CsrServerReadOnlySharedMemoryBase; } PEB, *PPEB; // Ldr 三根鏈表結(jié)構(gòu) typedef struct _LDR_DATA_TABLE_ENTRY { LIST_ENTRY InLoadOrderLinks; LIST_ENTRY InMemoryOrderLinks; LIST_ENTRY InInitializationOrderLinks; PVOID DllBase; PVOID EntryPoint; UINT32 SizeOfImage; UNICODE_STRING FullDllName; UNICODE_STRING BaseDllName; UINT32 Flags; UINT16 LoadCount; UINT16 TlsIndex; union { LIST_ENTRY HashLinks; struct { PVOID SectionPointer; UINT32 CheckSum; }; }; union { struct { UINT32 TimeDateStamp; }; struct { PVOID LoadedImports; }; }; struct _ACTIVATION_CONTEXT * EntryPointActivationContext; PVOID PatchInformation; } LDR_DATA_TABLE_ENTRY, *PLDR_DATA_TABLE_ENTRY; typedef const struct _LDR_DATA_TABLE_ENTRY *PCLDR_DATA_TABLE_ENTRY; LOADREMOTEDLL_API UINT_PTR WINAPI LoadDllByOEP(PVOID lParam); // LoadRemoteDll.cpp // LoadRemoteDll.cpp : 定義 DLL 應(yīng)用程序的導(dǎo)出函數(shù)。 // #include "stdafx.h" #include "LoadRemoteDll.h" #pragma intrinsic(_ReturnAddress) __declspec(noinline) UINT_PTR caller() { return (UINT_PTR)_ReturnAddress(); // #include } typedef HMODULE (WINAPI * pfnLoadLibraryA)(LPCSTR lpLibFileName); typedef FARPROC (WINAPI * pfnGetProcAddress)(HMODULE hModule, LPCSTR lpProcName); typedef LPVOID (WINAPI * pfnVirtualAlloc)(LPVOID lpAddress, SIZE_T dwSize, DWORD flAllocationType, DWORD flProtect); typedef LONG // NTSTATUS (NTAPI * pfnNtFlushInstructionCache)(HANDLE ProcessHandle, PVOID BaseAddress, SIZE_T Length); typedef BOOL (APIENTRY * pfnDllMain)(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved); LOADREMOTEDLL_API UINT_PTR WINAPI LoadDllByOEP(PVOID lParam) { UINT_PTR LibraryAddress = 0; PIMAGE_DOS_HEADER DosHeader = NULL; PIMAGE_NT_HEADERS NtHeader = NULL; pfnLoadLibraryA LoadLibraryAAddress = NULL; pfnGetProcAddress GetProcAddressAddress = NULL; pfnVirtualAlloc VirtualAllocAddress = NULL; pfnNtFlushInstructionCache NtFlushInstructionCacheAddress = NULL; LibraryAddress = caller(); // 獲得下一步指令的地址,其實(shí)就是為了獲得當(dāng)前指令地址,為后面尋找PE頭提供起點(diǎn) DosHeader = (PIMAGE_DOS_HEADER)LibraryAddress; while (TRUE) { if (DosHeader->e_magic == IMAGE_DOS_SIGNATURE && DosHeader->e_lfanew >= sizeof(IMAGE_DOS_HEADER) && DosHeader->e_lfanew < 1024) { NtHeader = (PIMAGE_NT_HEADERS)((PUINT8)LibraryAddress + DosHeader->e_lfanew); if (NtHeader->Signature == IMAGE_NT_SIGNATURE) { break; } } LibraryAddress--; DosHeader = (PIMAGE_DOS_HEADER)LibraryAddress; } // 獲得PEB #ifdef _WIN64 PPEB Peb = (PPEB)__readgsqword(0x60); #else PPEB Peb = (PPEB)__readfsdword(0x30); #endif PPEB_LDR_DATA Ldr = Peb->Ldr; // 1.從Dll導(dǎo)出表中獲取函數(shù)地址 for (PLIST_ENTRY TravelListEntry = (PLIST_ENTRY)Ldr->InLoadOrderModuleList.Flink; TravelListEntry != &Ldr->InLoadOrderModuleList; // 空頭節(jié)點(diǎn) TravelListEntry = TravelListEntry->Flink) { PLDR_DATA_TABLE_ENTRY LdrDataTableEntry = (PLDR_DATA_TABLE_ENTRY)TravelListEntry; UINT32 FunctionCount = 0; // WCHAR* DllName = (WCHAR*)LdrDataTableEntry->BaseDllName.Buffer; UINT_PTR DllName = (UINT_PTR)LdrDataTableEntry->BaseDllName.Buffer; UINT32 DllLength = LdrDataTableEntry->BaseDllName.Length; UINT_PTR DllBaseAddress = (UINT_PTR)LdrDataTableEntry->DllBase; DosHeader = (PIMAGE_DOS_HEADER)DllBaseAddress; NtHeader = (PIMAGE_NT_HEADERS)((PUINT8)DllBaseAddress + DosHeader->e_lfanew); IMAGE_DATA_DIRECTORY ExportDataDirectory = (IMAGE_DATA_DIRECTORY)(NtHeader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT]); PIMAGE_EXPORT_DIRECTORY ExportDirectory = (PIMAGE_EXPORT_DIRECTORY)((PUINT8)DllBaseAddress + ExportDataDirectory.VirtualAddress); PUINT32 AddressOfFunctions = (PUINT32)((PUINT8)DllBaseAddress + ExportDirectory->AddressOfFunctions); PUINT32 AddressOfNames = (PUINT32)((PUINT8)DllBaseAddress + ExportDirectory->AddressOfNames); PUINT16 AddressOfNameOrdinals = (PUINT16)((PUINT8)DllBaseAddress + ExportDirectory->AddressOfNameOrdinals); UINT16 Ordinal = 0; UINT_PTR ExportFunctionAddress = 0; UINT32 HashValue = 0; // 將Dll名稱轉(zhuǎn)換成Hash值 do { HashValue = ror((UINT32)HashValue); if (*((PUINT8)DllName) >= 'a') { HashValue += *((PUINT8)DllName) - 0x20; } else { HashValue += *((PUINT8)DllName); } DllName++; } while (--DllLength); if (HashValue == KERNEL32DLL_HASH) { FunctionCount = 3; for (INT i = 0; i < ExportDirectory->NumberOfFunctions; i++) { if (FunctionCount == 0) { break; } CHAR* szExportFunctionName = (CHAR*)((PUINT8)DllBaseAddress + AddressOfNames[i]); HashValue = hash(szExportFunctionName); if (HashValue == LOADLIBRARYA_HASH) { Ordinal = AddressOfNameOrdinals[i]; LoadLibraryAAddress = (pfnLoadLibraryA)((PUINT8)DllBaseAddress + AddressOfFunctions[Ordinal]); FunctionCount--; } else if (HashValue == GETPROCADDRESS_HASH) { Ordinal = AddressOfNameOrdinals[i]; GetProcAddressAddress = (pfnGetProcAddress)((PUINT8)DllBaseAddress + AddressOfFunctions[Ordinal]); FunctionCount--; } else if (HashValue == VIRTUALALLOC_HASH) { Ordinal = AddressOfNameOrdinals[i]; VirtualAllocAddress = (pfnVirtualAlloc)((PUINT8)DllBaseAddress + AddressOfFunctions[Ordinal]); FunctionCount--; } } } else if (HashValue == NTDLLDLL_HASH) { FunctionCount = 1; for (INT i = 0; i < ExportDirectory->NumberOfFunctions; i++) { if (FunctionCount == 0) { break; } CHAR* szExportFunctionName = (CHAR*)((PUINT8)DllBaseAddress + AddressOfNames[i]); HashValue = hash(szExportFunctionName); if (HashValue == NTFLUSHINSTRUCTIONCACHE_HASH) { Ordinal = AddressOfNameOrdinals[i]; NtFlushInstructionCacheAddress = (pfnNtFlushInstructionCache)((PUINT8)DllBaseAddress + AddressOfFunctions[Ordinal]); FunctionCount--; } } } if (LoadLibraryAAddress != NULL && GetProcAddressAddress != NULL && VirtualAllocAddress != NULL && NtFlushInstructionCacheAddress != NULL) { break; } } // 2.申請(qǐng)內(nèi)存,重新加載我們的Dll // 再次更新DosHeader和NtHeader DosHeader = (PIMAGE_DOS_HEADER)LibraryAddress; NtHeader = (PIMAGE_NT_HEADERS)((PUINT8)LibraryAddress + DosHeader->e_lfanew); // 重新申請(qǐng)內(nèi)存(SizeOfImage就是PE在內(nèi)存中的大?。?/* _asm { int 3; } */ // 這個(gè)自己重新申請(qǐng)的頭指針不敢隨便移動(dòng),使用一個(gè)變量來(lái)替代 UINT_PTR NewBaseAddress = (UINT_PTR)VirtualAllocAddress(NULL, NtHeader->OptionalHeader.SizeOfImage, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE); UINT_PTR OldPtr = LibraryAddress; UINT_PTR BasePtr = NewBaseAddress; // 2.1首先拷貝頭 + 節(jié)表 UINT32 SizeOfHeaders = NtHeader->OptionalHeader.SizeOfHeaders; while (SizeOfHeaders--) { *(PUINT8)BasePtr++ = *(PUINT8)OldPtr++; } // memcpy((PVOID)NewBaseAddress, (PVOID)LibraryAddress, NtHeader->OptionalHeader.SizeOfHeaders); /* PIMAGE_SECTION_HEADER SectionHeader = (PIMAGE_SECTION_HEADER)((PUINT8)&NtHeader->OptionalHeader + NtHeader->FileHeader.SizeOfOptionalHeader); UINT32 NumberOfSections = NtHeader->FileHeader.NumberOfSections; while (NumberOfSections--) { UINT_PTR NewSectionAddress = (UINT_PTR)((PUINT8)NewBaseAddress + SectionHeader->VirtualAddress); UINT_PTR OldSectionAddress = (UINT_PTR)((PUINT8)LibraryAddress + SectionHeader->PointerToRawData); UINT32 SizeOfRawData = SectionHeader->SizeOfRawData; while (SizeOfRawData--) { *(PUINT8)NewSectionAddress++ = *(PUINT8)OldSectionAddress++; } SectionHeader = (PIMAGE_SECTION_HEADER)((PUINT8)SectionHeader + sizeof(IMAGE_SECTION_HEADER)); } */ // 2.2拷貝節(jié)區(qū) PIMAGE_SECTION_HEADER SectionHeader = IMAGE_FIRST_SECTION(NtHeader); for (INT i = 0; i < NtHeader->FileHeader.NumberOfSections; i++) { if (SectionHeader[i].VirtualAddress == 0 || SectionHeader[i].SizeOfRawData == 0) // 節(jié)塊里面沒有數(shù)據(jù) { continue; } // 定位該節(jié)塊在內(nèi)存中的位置 UINT_PTR NewSectionAddress = (UINT_PTR)((PUINT8)NewBaseAddress + SectionHeader[i].VirtualAddress); UINT_PTR OldSectionAddress = (UINT_PTR)((PUINT8)LibraryAddress + SectionHeader[i].PointerToRawData); // 復(fù)制節(jié)塊數(shù)據(jù)到虛擬內(nèi)存 UINT32 SizeOfRawData = SectionHeader[i].SizeOfRawData; while (SizeOfRawData--) { *(PUINT8)NewSectionAddress++ = *(PUINT8)OldSectionAddress++; } //memcpy(SectionAddress, (PVOID)((PUINT8)LibraryAddress + SectionHeader[i].PointerToRawData), SectionHeader[i].SizeOfRawData); } // 2.3修正導(dǎo)入表(IAT) IMAGE_DATA_DIRECTORY ImportDataDirectory = (IMAGE_DATA_DIRECTORY)(NtHeader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT]); PIMAGE_IMPORT_DESCRIPTOR ImportDescriptor = (PIMAGE_IMPORT_DESCRIPTOR)((PUINT8)NewBaseAddress + ImportDataDirectory.VirtualAddress); /* _asm { int 3; } */ /* while (ImportDescriptor->Characteristics != 0) { PIMAGE_THUNK_DATA FirstThunk = (PIMAGE_THUNK_DATA)((PUINT8)NewBaseAddress + ImportDescriptor->FirstThunk); PIMAGE_THUNK_DATA OriginalFirstThunk = (PIMAGE_THUNK_DATA)((PUINT8)NewBaseAddress + ImportDescriptor->OriginalFirstThunk); // 獲取導(dǎo)入模塊名稱 // char szModuleName[MAX_PATH] = { 0 }; PCHAR ModuleName = (PCHAR)((PUINT8)NewBaseAddress + ImportDescriptor->Name); HMODULE Dll = LoadLibraryAAddress(ModuleName); UINT_PTR FunctionAddress = 0; for (INT i = 0; OriginalFirstThunk[i].u1.Function != 0; i++) { if (IMAGE_SNAP_BY_ORDINAL(OriginalFirstThunk[i].u1.Ordinal)) { FunctionAddress = (UINT_PTR)GetProcAddressAddress(Dll, MAKEINTRESOURCEA((IMAGE_ORDINAL(OriginalFirstThunk[i].u1.Ordinal)))); } else { PIMAGE_IMPORT_BY_NAME ImageImportByName = (PIMAGE_IMPORT_BY_NAME)((PUINT8)NewBaseAddress + OriginalFirstThunk[i].u1.AddressOfData); FunctionAddress = (UINT_PTR)GetProcAddressAddress(Dll, (CHAR*)ImageImportByName->Name); // 通過函數(shù)名稱得到函數(shù)地址 } FirstThunk[i].u1.Function = FunctionAddress; } ImportDescriptor = (PIMAGE_IMPORT_DESCRIPTOR)((PUINT8)ImportDescriptor + sizeof(IMAGE_IMPORT_DESCRIPTOR)); } */ for (INT i = 0; ImportDescriptor[i].Name != NULL; i++) { // 加載導(dǎo)入動(dòng)態(tài)庫(kù) HMODULE Dll = LoadLibraryAAddress((const CHAR*)((PUINT8)NewBaseAddress + ImportDescriptor[i].Name)); PIMAGE_THUNK_DATA OriginalFirstThunk = (PIMAGE_THUNK_DATA)((PUINT8)NewBaseAddress + ImportDescriptor[i].OriginalFirstThunk); PIMAGE_THUNK_DATA FirstThunk = (PIMAGE_THUNK_DATA)((PUINT8)NewBaseAddress + ImportDescriptor[i].FirstThunk); UINT_PTR FunctionAddress = 0; // 遍歷每個(gè)導(dǎo)入模塊的函數(shù) for (INT j = 0; OriginalFirstThunk[j].u1.Function; j++) { if (&OriginalFirstThunk[j] && IMAGE_SNAP_BY_ORDINAL(OriginalFirstThunk[j].u1.Ordinal)) { // 序號(hào)導(dǎo)入---->這里直接從Dll的導(dǎo)出表中找到函數(shù)地址 // FunctionAddress = (UINT_PTR)GetProcAddressAddress(Dll, MAKEINTRESOURCEA((IMAGE_ORDINAL(OriginalFirstThunk[j].u1.Ordinal)))); // 除去最高位即為序號(hào) DosHeader = (PIMAGE_DOS_HEADER)Dll; NtHeader = (PIMAGE_NT_HEADERS)((PUINT8)Dll + DosHeader->e_lfanew); PIMAGE_EXPORT_DIRECTORY ExportDirectory = (PIMAGE_EXPORT_DIRECTORY)((PUINT8)Dll + NtHeader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT].VirtualAddress); // 導(dǎo)出函數(shù)地址RVA數(shù)組 PUINT32 AddressOfFunctions = (PUINT32)((PUINT8)Dll + ExportDirectory->AddressOfFunctions); UINT16 Ordinal = IMAGE_ORDINAL(OriginalFirstThunk[j].u1.Ordinal - ExportDirectory->Base); // 導(dǎo)出函數(shù)編號(hào) - Base(導(dǎo)出函數(shù)編號(hào)的起始值) = 導(dǎo)出函數(shù)在函數(shù)地址表中序號(hào) FunctionAddress = (UINT_PTR)((PUINT8)Dll + AddressOfFunctions[Ordinal]); } else { // 名稱導(dǎo)入 PIMAGE_IMPORT_BY_NAME ImageImportByName = (PIMAGE_IMPORT_BY_NAME)((PUINT8)NewBaseAddress + OriginalFirstThunk[j].u1.AddressOfData); FunctionAddress = (UINT_PTR)GetProcAddressAddress(Dll, (CHAR*)ImageImportByName->Name); // 通過函數(shù)名稱得到函數(shù)地址 } // 更新IAT FirstThunk[j].u1.Function = FunctionAddress; } } // 2.4修正重定向表 DosHeader = (PIMAGE_DOS_HEADER)LibraryAddress; NtHeader = (PIMAGE_NT_HEADERS)((PUINT8)LibraryAddress + DosHeader->e_lfanew); // UINT_PTR Delta = NewBaseAddress - NtHeader->OptionalHeader.ImageBase; IMAGE_DATA_DIRECTORY BaseRelocDataDirectory = (IMAGE_DATA_DIRECTORY)(NtHeader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_BASERELOC]); // 有無(wú)重定向表 if (BaseRelocDataDirectory.Size != 0) { PIMAGE_BASE_RELOCATION BaseRelocation = (PIMAGE_BASE_RELOCATION)((PUINT8)NewBaseAddress + BaseRelocDataDirectory.VirtualAddress); while (BaseRelocation->SizeOfBlock != 0) { typedef struct _IMAGE_RELOC { UINT16 Offset : 12; // 低12位---偏移 UINT16 Type : 4; // 高4位---類型 } IMAGE_RELOC, *PIMAGE_RELOC; // 定位到重定位塊 PIMAGE_RELOC RelocationBlock = (PIMAGE_RELOC)((PUINT8)BaseRelocation + sizeof(IMAGE_BASE_RELOCATION)); // 計(jì)算需要修正的重定向位項(xiàng)的數(shù)目 UINT32 NumberOfRelocations = (BaseRelocation->SizeOfBlock - sizeof(IMAGE_BASE_RELOCATION)) / sizeof(UINT16); for (INT i = 0; i < NumberOfRelocations; i++) { if (RelocationBlock[i].Type == IMAGE_REL_BASED_DIR64) { // 64 位 PUINT64 Address = (PUINT64)((PUINT8)NewBaseAddress + BaseRelocation->VirtualAddress + RelocationBlock[i].Offset); UINT64 Delta = (UINT64)NewBaseAddress - NtHeader->OptionalHeader.ImageBase; *Address += Delta; } else if (RelocationBlock[i].Type == IMAGE_REL_BASED_HIGHLOW) { // 32 位 PUINT32 Address = (PUINT32)((PUINT8)NewBaseAddress + BaseRelocation->VirtualAddress + (RelocationBlock[i].Offset)); UINT32 Delta = (UINT32)NewBaseAddress - NtHeader->OptionalHeader.ImageBase; *Address += Delta; } } // 轉(zhuǎn)到下一張重定向表 BaseRelocation = (PIMAGE_BASE_RELOCATION)((PUINT8)BaseRelocation + BaseRelocation->SizeOfBlock); } } // 3.獲得模塊OEP UINT_PTR AddressOfEntryPoint = (UINT_PTR)((PUINT8)NewBaseAddress + NtHeader->OptionalHeader.AddressOfEntryPoint); NtFlushInstructionCacheAddress(INVALID_HANDLE_VALUE, NULL, 0); // 調(diào)用通過OEP去調(diào)用DllMain ((pfnDllMain)AddressOfEntryPoint)((HMODULE)NewBaseAddress, DLL_PROCESS_ATTACH, lParam); /* _asm { int 3; } */ return AddressOfEntryPoint; } // dllmain.cpp : 定義 DLL 應(yīng)用程序的入口點(diǎn)。 #include "stdafx.h" BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: { MessageBoxA(0, 0, 0, 0); break; } case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }
0x09.總結(jié)
也許還有我沒有學(xué)習(xí)到的Ring3注入Dll的方法,正所謂,路漫漫其修遠(yuǎn)兮,吾將上下而求索!
奉上代碼下載地址:https://github.com/YouArekongqi/InjectCollection.git
以上所述是小編給大家介紹的Windows x86/ x64 Ring3層注入Dll總結(jié),希望對(duì)大家有所幫助!
分享名稱:Windowsx86/x64Ring3層注入Dll總結(jié)
轉(zhuǎn)載注明:http://www.dlmjj.cn/article/djgodpe.html


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